/yetanotherhueapi

A Java library for controlling Philips Hue lights. Available from the Maven Central.

Primary LanguageJavaMIT LicenseMIT

Yet Another Hue API

Maven Central javadoc

This is a Java 8 API for the Philips Hue lights.1 It does not use the official Hue SDK but instead accesses the REST API of the Philips Hue Bridge directly. This library should also work with Android projects using API level 24 or higher. This library has last been confirmed to work with the Philips Hue Bridge API in June 2023.


NOTE: Philips has announced that plain HTTP connections with the bridges will be disabled and replaced with HTTPS only. HTTPS connections are the default for this library only from version 2.5.0 onwards. Make sure your dependency version is up to date.


Usage

First, import the classes from this library (and some others too):

import io.github.zeroone3010.yahueapi.Color;
import io.github.zeroone3010.yahueapi.HueBridge;
import io.github.zeroone3010.yahueapi.HueBridgeConnectionBuilder;
import io.github.zeroone3010.yahueapi.v2.*;
import io.github.zeroone3010.yahueapi.discovery.*;

import java.util.List;
import java.util.Map;
import java.util.UUID;
import java.util.concurrent.Future;

Initializing the API with a connection to the Bridge

Bridge discovery

If you do not know the IP address of the Bridge, you can use the automatic Bridge discovery functionality. The discoverBridges method of the HueBridgeDiscoveryService class accepts a Consumer that is called whenever a new Bridge is found. You may either hook into that or you can supply a no-op consumer and just use the Future<List<HueBridge>> that is returned. Please do note, however, that it may take approximately five seconds for the discovery process to complete. The HueBridge objects hold an IP address that may be then used to initiate a connection with the Bridge.

Without any parameters besides the consumer the discoverBridges method uses all available discovery methods simultaneously, namely N-UPnP and mDNS. If you wish to change that, the method accepts a varargs list of discovery method enum values.

Future<List<HueBridge>> bridgesFuture = new HueBridgeDiscoveryService()
        .discoverBridges(bridge -> System.out.println("Bridge found: " + bridge));
final List<HueBridge> bridges = bridgesFuture.get();
if( !bridges.isEmpty() ) {
  final String bridgeIp = bridges.get(0).getIp();
  System.out.println("Bridge found at " + bridgeIp);
  // Then follow the code snippets below under the "Once you have a Bridge IP address" header
}

Once you have a Bridge IP address

If you already have an API key for your Bridge:

final String bridgeIp = "192.168.1.99"; // Fill in the IP address of your Bridge
final String apiKey = "bn4z908...34jf03jokaf4"; // Fill in an API key to access your Bridge
final Hue hue = new Hue(bridgeIp, apiKey);

If you don't have an API key for your bridge:

final String bridgeIp = "192.168.1.99"; // Fill in the IP address of your Bridge
final String appName = "MyFirstHueApp"; // Fill in the name of your application
final CompletableFuture<String> apiKey = new HueBridgeConnectionBuilder(bridgeIp).initializeApiConnection(appName);
// Push the button on your Hue Bridge to resolve the apiKey future:
final String key = apiKey.get();
System.out.println("Store this API key for future use: " + key);
final Hue hue = new Hue(bridgeIp, key);

Using the rooms, lights, and scenes

A note on setting colors

When setting the color of a light or a room, one must use the io.github.zeroone3010.yahueapi.Color class. There exists several ways to initialize the class using its factory methods. Color.of(int) accepts a color code as an integer of the typical 0xRRGGBB format. You may get an integer like this from, for example, from the java.awt.Color#getRGB() method. In Android environments you would use the android.graphics.Color#toArgb() method. Note that in this case the alpha channel will be ignored, because a transparency value does not really make sense in the context of lights. Alternatively, you may enter the color code as a six digit hexadecimal string with the Color.of(String) method, as integer parts from 0 to 255 with the Color.of(int, int, int) method, or as float parts from 0 to 1 with the Color.of(float, float, float) method. Finally, you can just supply any sensible third party color object into the general Color.of(Object) factory method, which will then attempt to parse it by finding its red, green and blue component methods using reflection.

In the pre-2.x.x versions of this library, one could set the color directly using java.awt.Color objects only. This was all nice and fine, except for the fact that Android environments do not have that class at their disposal.

Setting gradients

The following piece of code would set a nice red to green to blue gradient for a light strip:

final List<Color> colors = new ArrayList<>();
colors.add(Color.of(255, 0, 0));
colors.add(Color.of(0, 255, 0));
colors.add(Color.of(0, 0, 255));
hue.getRoomByName("room name").get()
    .getLightByName("lightstrip name").get()
    .setState(new UpdateState()
        .gradient(colors)
        .brightness(50)
        .on());

Lights that belong to a room or a zone

Note that in the context of this library both rooms and zones are collectively called groups:

// Get a room or a zone -- returns Optional.empty() if the room does not exist, but
// let's assume we know for a fact it exists and can do the .get() right away:
final Group room = hue.getRoomByName("Basement").get();
final Group zone = hue.getZoneByName("Route to the basement").get();

// Turn the lights on, make them pink:
room.setState(new UpdateState().color(Color.of(java.awt.Color.PINK)).on());

// Make the entire room dimly lit:
room.setBrightness(10);

// Turn off that single lamp in the corner:
room.getLightByName("Corner").get().turnOff();

// Turn one of the lights green. This also demonstrates the proper use of Optionals:
final Optional<Light> light = room.getLightByName("Ceiling 1");
light.ifPresent(l -> l.setState(new UpdateState().color(Color.of(java.awt.Color.GREEN.getRGB())).on()));

// Activate a scene:
room.getSceneByName("Tropical twilight").ifPresent(Scene::activate);

Lights that do not belong to a room or a zone

All the lights are available with the getLights() method of the Hue object, regardless of whether or not they have been added to a room or zone. For example, in order to turn on all the lights, one would do it like this:

final Map<UUID, Light> lights = hue.getLights();
lights.values().forEach(Light::turnOn);

Caching

By default this library always queries the Bridge every time you query the state of a light, a room, or a sensor. When querying the states of several items in quick succession, it would be better to use caching. Please monitor this space for instructions once it has been reimplemented for version 3.x.x.

Switches

Switches include, for example, Philips Hue dimmer switchers, Philips Hue Tap switches, and various Friends of Hue switches.

hue.getSwitches().values().forEach(s -> System.out.println(String.format("Switch: %s; last pressed button: #%d (%s)",
    s.getName(),
    s.getLatestPressedButton().map(Button::getLatestEvent),
    s.getLatestPressedButton().map(Button::getNumber)
    )));

Depending on your setup, the above snippet will print something along the following lines:

Switch: Living room dimmer; last pressed button: #1 (SHORT_RELEASED) at 2021-01-05T12:30:33Z[UTC]
Switch: Kitcher dimmer; last pressed button: #2 (LONG_RELEASED) at 2021-01-05T06:13:18Z[UTC]
Switch: Hue tap switch 1; last pressed button: #4 (INITIAL_PRESS) at 2021-01-05T20:58:10Z[UTC]

Events

The library supports listening for events from the Bridge! See the HueEventsTestRun.java class for an example.

Sensors

You can also use this library to read the states of various sensors in the Hue system. The main Hue class contains methods for getting temperature sensors, presence sensors (i.e. motion sensors and geofence sensors), daylight sensors, and ambient light sensors.

Searching for new lights and adding them into rooms

There is a method in the old Hue class that starts searching for new lights and returns a Future that will be resolved with the found lights (if any) once the scan is finished. The scan seems to last around 45-60 seconds:

Hue hue = new Hue("bridge IP","API key");
Future<Collection<Light>> lightSearch = hue.searchForNewLights();
Collection<Light> foundLights = lightSearch.get();
System.out.println("Lights found: " + foundLights);

// If new lights have been found, you can add them into a room:

hue.getRoomByName("Living Room").ifPresent(room -> foundLights.forEach(room::addLight));

If you do not wish to add the new lights into a room, they will still be accessible with the hue.getLights() method (along with all those lights that are assigned into rooms).

Including the library using Maven or Gradle

Add the following dependency to your pom.xml file if you are using Maven:

<dependency>
    <groupId>io.github.zeroone3010</groupId>
    <artifactId>yetanotherhueapi</artifactId>
    <version>3.0.0-beta-2</version>
</dependency>

This is how you add it to your build.gradle file when using Gradle:

repositories {
  mavenCentral()
}

dependencies {
  implementation 'io.github.zeroone3010:yetanotherhueapi:3.0.0-beta-2'
}

Scope and philosophy

This library is not intended to have all the possible functionality of the SDK or the REST API. Instead it is focusing on the essentials: querying and setting the states of the rooms and the lights. And this library should do those essential functions well: in an intuitive and usable way for the programmer. The number of external dependencies should be kept to a minimum. Version numbering follows the Semantic Versioning.

Contributing

See CONTRIBUTING.md.

Version history

See CHANGELOG.md.

This project elsewhere

Notes

1 Java 8, while old already, was chosen because it is easy to install and run it on a Raspberry Pi computer. For the installation instructions, see, for example, this blog post.