Provides a set of code snippets for Godot in C#.
In any .cs
files, start typing a prefix such as ready
.
Press tab
to select the snippet from the suggestions.
Prefix | Body |
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GD.Print(); |
Prefix | Body |
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[Export] private Node _node; |
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[ExportGroup("")] |
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[ExportSubgroup("")] |
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[ExportCategory("")] |
Prefix | Body |
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public override void _EnterTree() {
base._EnterTree();
} |
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public override void _Ready() {
base._Ready();
} |
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public override void _Process(double delta) {
base._Process(delta);
} |
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public override void _PhysicsProcess(double delta) {
base._PhysicsProcess(delta);
} |
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public override void _ExitTree() {
base._ExitTree();
} |
Prefix | Body |
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public override void _Input(InputEvent @event) {
base._Input(@event);
} |
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public override void _ShortcutInput(InputEvent @event) {
base._ShortcutInput(@event);
} |
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public override void _UnhandledInput(InputEvent @event) {
base._UnhandledInput(@event);
} |
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public override void _GuiInput(InputEvent @event) {
base._GuiInput(@event);
} |
Prefix | Body |
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public override void _Notification(int what) {
base._Notification(what);
} |
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public override void _Draw() {
base._Draw();
} |