Pinned Repositories
2DGame
Some traditional 2D games and AI algorithm using OpenGL3.3+.
Atmosphere
Atmosphere rendering based on precomputed table.
Aurora
An offline ray tracing-based renderer for fun
FluidEngine
Offline fluid simulation solver adopted from https://github.com/doyubkim/fluid-engine-dev.
fun-with-graphics
这里整理了图形学相关的高校课程、书籍、教程、文章、博客、资源、开源项目。
PhysicallyBasedRenderer
Physically Based Rendering
PositionBasedFluid
PositionBasedFluid_CUDA
Position Based Fluid Simulation Using CUDA.
Shaderpad--plusplus
A glsl editor. Qt
TinySoftRenderer
A tiny soft-renderer built from scratch using C++ 11
ZeusYang's Repositories
ZeusYang/TinySoftRenderer
A tiny soft-renderer built from scratch using C++ 11
ZeusYang/FluidEngine
Offline fluid simulation solver adopted from https://github.com/doyubkim/fluid-engine-dev.
ZeusYang/Aurora
An offline ray tracing-based renderer for fun
ZeusYang/PositionBasedFluid
ZeusYang/2DGame
Some traditional 2D games and AI algorithm using OpenGL3.3+.
ZeusYang/Shaderpad--plusplus
A glsl editor. Qt
ZeusYang/fun-with-graphics
这里整理了图形学相关的高校课程、书籍、教程、文章、博客、资源、开源项目。
ZeusYang/Atmosphere
Atmosphere rendering based on precomputed table.
ZeusYang/PhysicallyBasedRenderer
Physically Based Rendering
ZeusYang/PositionBasedFluid_CUDA
Position Based Fluid Simulation Using CUDA.
ZeusYang/AILearning
Just a reposity for my personal course project.
ZeusYang/NBodySimulation
N-body simulation based on CUDA.
ZeusYang/FountainParticle
Fountain particle effect. c++. OpenGL3.3+. Transform feedback. It's mainly based on GPU instead of CPU.
ZeusYang/ComputerGraph-Course-Project
A final project for computer graph course using OpenGL3.3+. C++
ZeusYang/FlameParticle
Flame particle using OpenGL3.3+. It's mainly based on GPU instead of CPU.
ZeusYang/SnowParticle
ZeusYang/2DRayMarchingRenderer
A 2D rendering program based on ray marching and signed distance field.
ZeusYang/ZeusYang.github.io
Website files for https://yangwc.com/.
ZeusYang/CDN-for-yangwc.com
jsDeliver CDN for https://yangwc.com.
ZeusYang/Easy3D
A lightweight, easy-to-use, and efficient C++ library for processing and rendering 3D data (i.e., meshes, point clouds).
ZeusYang/ETEngine
A merge between my planet framework and open gl graphics framework that will develop into a space sim focused game engine
ZeusYang/grammars-v4
Grammars written for ANTLR v4; expectation that the grammars are free of actions.
ZeusYang/ZeusYang