Introduction
A simple but powerful game framework. It is abstracted and can be used with any graphic/input/physic/etc API. It does use some C++11 features, such as nullptr and unordered_map.
Please note that this framework is still under heavy development and might undergo major changes.
It is lacking in documentation, but there is a doxygen of the awesome branch available here.
Features:
- A state system.
- An entity/component system.
- An event system.
- An animation system.
- Tweens.
- Spritesheets.
- An asset manager.
- A log system.
- A profiler.
- SFML 1.6 (optional)
- Windows
- Linux
- Mac OS X*