Pinned Repositories
2d-gaussian-splatting
[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
Awesome-Scene-Representations-and-Understandings
Awesome papers and resources focused on Scene Representation Learning and Semantic Scene Understanding.
DeepLabV3Plus-Pytorch
Pretrained DeepLabv3 and DeepLabv3+ for Pascal VOC & Cityscapes
gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
H2-Mapping
H2-Mapping: Real-time Dense Mapping Using Hierarchical Hybrid Representation (2023 RAL Best Paper Award)
manhattan_sdf
Code for "Neural 3D Scene Reconstruction with the Manhattan-world Assumption" CVPR 2022 Oral
Mose
[RA-L 2024] MOSE: Monocular Semantic Reconstruction Using NeRF-Lifted Noisy Priors
ScanNet
scannetpp
semantic_nerf
The implementation of "In-Place Scene Labelling and Understanding with Implicit Scene Representation" [ICCV 2021].
ZhenhuaDu11's Repositories
ZhenhuaDu11/DeepLabV3Plus-Pytorch
Pretrained DeepLabv3 and DeepLabv3+ for Pascal VOC & Cityscapes
ZhenhuaDu11/gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
ZhenhuaDu11/manhattan_sdf
Code for "Neural 3D Scene Reconstruction with the Manhattan-world Assumption" CVPR 2022 Oral
ZhenhuaDu11/ScanNet
ZhenhuaDu11/scannetpp
ZhenhuaDu11/semantic_nerf
The implementation of "In-Place Scene Labelling and Understanding with Implicit Scene Representation" [ICCV 2021].
ZhenhuaDu11/2d-gaussian-splatting
[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
ZhenhuaDu11/H2-Mapping
H2-Mapping: Real-time Dense Mapping Using Hierarchical Hybrid Representation (2023 RAL Best Paper Award)
ZhenhuaDu11/Mose
[RA-L 2024] MOSE: Monocular Semantic Reconstruction Using NeRF-Lifted Noisy Priors
ZhenhuaDu11/PGSR
code for "PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction"
ZhenhuaDu11/Octree-GS
Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians
ZhenhuaDu11/RaDe-GS
RaDe-GS: Rasterizing Depth in Gaussian Splatting
ZhenhuaDu11/Scaffold-GS
[CVPR 2024 Highlight] Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering
ZhenhuaDu11/ZhenhuaDu11
About me
ZhenhuaDu11/zhenhuadu11.github.io
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