The blueprints in the plugin content may not be directly usable, but it is possible to create blueprint classes based on C++ class.
Tutorial Video https://youtu.be/cMFCvDv-vdw
- enable plugin
- change game mode parent class to
ARoguelikeGameMode
- create
UDungeonDataAsset
and set Dungeon Data Asset in game mode blueprint - config data asset
- set setup roguelikeTileActor blueprint
- run