Dungeon generation

The blueprints in the plugin content may not be directly usable, but it is possible to create blueprint classes based on C++ class.

Tutorial Video https://youtu.be/cMFCvDv-vdw

step

  1. enable plugin
  2. change game mode parent class to ARoguelikeGameMode
  3. create UDungeonDataAsset and set Dungeon Data Asset in game mode blueprint
  4. config data asset
  5. set setup roguelikeTileActor blueprint
  6. run