ZilverBlade
programming is my fuel. Actively using c++, know a bit of c#, and yes i know visual basic (dont ask why). Vulkan API enjoyer
Pinned Repositories
FlatEngine
fun little side thing
LittleBigVulkan
2.5D Vulkan Rendering Engine
littleVulkanEngine
Code repo for video tutorial series teaching Vulkan and computer graphics
MaterialAndDaeFixerForAutobeam
A useful tool (especially for Automation exports) to shorten material names so you can edit them in blender without having to solve material issues
ScorchEngine
side project to Shard3D Engine
Shard3D_Engine
Shard3D Engine, a 2000s styled game engine running on Vulkan 1.3 (MOVED TO GITLABS): https://gitlab.com/ZilverBlade/Shard3D_Engine
Shard3DDocs
Documentation for Shard3D
Sorting-Unalgorithms
Sound2sfxBlend
Turn sound files into a usable beamng sound blend file with this tool in a few clicks.
SpearHUD
SpearHUD - Fast multi-API and multiplatform UI system.
ZilverBlade's Repositories
ZilverBlade/Shard3D_Engine
Shard3D Engine, a 2000s styled game engine running on Vulkan 1.3 (MOVED TO GITLABS): https://gitlab.com/ZilverBlade/Shard3D_Engine
ZilverBlade/LittleBigVulkan
2.5D Vulkan Rendering Engine
ZilverBlade/MaterialAndDaeFixerForAutobeam
A useful tool (especially for Automation exports) to shorten material names so you can edit them in blender without having to solve material issues
ZilverBlade/ScorchEngine
side project to Shard3D Engine
ZilverBlade/Shard3DDocs
Documentation for Shard3D
ZilverBlade/Sound2sfxBlend
Turn sound files into a usable beamng sound blend file with this tool in a few clicks.
ZilverBlade/littleVulkanEngine
Code repo for video tutorial series teaching Vulkan and computer graphics
ZilverBlade/Sorting-Unalgorithms
ZilverBlade/SpearHUD
SpearHUD - Fast multi-API and multiplatform UI system.
ZilverBlade/ZilverBlade
Config files for my GitHub profile.