ZingBallyhoo's Stars
bnnm/wwiser
wwiser - Wwise .bnk explorer and audio simulator.
vfrz/DotNetGraph
Create GraphViz DOT graph with .NET / C#
HavenDV/H.Generators.Extensions
A set of extensions to simplify the code of generators
MichalStrehovsky/sizoscope
.NET tool to analyze size of Native AOT binaries.
Neos-Metaverse/Mikktspace.NET
A .NET / C# wrapper for the Mikktspace tangent generation algorithm
NVIDIAGameWorks/RTXGI-DDGI
RTX Global Illumination (RTXGI)
mganss/XmlSchemaClassGenerator
Generate C# classes from XML Schema files
blueskythlikesclouds/HedgeGI
GI baker for Hedgehog Engine games
asynkron/protoactor-dotnet
Proto Actor - Ultra fast distributed actors for Go, C# and Java/Kotlin
GameTechDev/MaskedOcclusionCulling
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
falahati/NvAPIWrapper
NvAPIWrapper is a .Net wrapper for NVIDIA public API, capable of managing all aspects of a display setup using NVIDIA GPUs
JustasMasiulis/ida_bitfields
IDA Pro plugin to make bitfield accesses easier to grep
KristofferStrube/Blazor.FileSystemAccess
A Blazor wrapper for the File System Access browser API.
vovkos/protolesshooks
API monitoring via return-hijacking thunks; works without information about target function prototypes.
enkodellc/blazorboilerplate
Blazor Boilerplate / Starter Template with MudBlazor
edandersen/blazor-desktop-crossplatform-sample
Example of an actual cross platform web and desktop hybrid Blazor app using the .NET 6 Blazor Desktop implementation
lanyizi/DXDecompiler
NoelTautges/GraphicsAdder
A program that converts the Direct3D shaders of Outer Wilds to OpenGL as a first step to port it to other platforms. May be generalized to all Direct3D-exclusive games in the future.
revng/revng
revng: the core repository of the rev.ng project
Washi1337/Echo
Generic static analysis framework.
SamboyCoding/Cpp2IL
Work-in-progress tool to reverse unity's IL2CPP toolchain.
SteamRE/SteamKit
SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.
JustasMasiulis/lazy_importer
library for importing functions from dlls in a hidden, reverse engineer unfriendly way
SavchukSergey/SwfLib
SwfLib a C# library for parsing swf files into Document Object Model.
magcius/noclip.website
A digital museum of video game levels
MudBlazor/MudBlazor
Blazor Component Library based on Material design with an emphasis on ease of use. Mainly written in C# with Javascript kept to a bare minimum it empowers .NET developers to easily debug it if needed.
bepu/bepuphysics2
Pure C# 3D real time physics simulation library, now with a higher version number.
mrpmorris/the-periodic-table-of-elements-game
A game to help to learn the periodic table of elements, written in Blazor
chronoxor/NetCoreServer
Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
ruffle-rs/ruffle
A Flash Player emulator written in Rust