This is a technical project split from the Final bachelor project of mine containing only the scripts and shaders about interactable water, grass, wind and other.
Co-creator of the game: Jiang Minmin and Liang Lantian from Jiang Nan University.
Web page of the game: https://zoroiscrying.itch.io/retrace.
Unity URP, Version - 2019.4.18f1c1.
- Global Wind 3D (2D Wind Noise Texture + 1D Offset of Y)
- Interactable Stylized Depth-based Coloration Water
- Interactable Point-Cloud and Geometry Shader Based Grass
- Noise Based Color Randomization
- Deformed by Global Wind 3D
- Stylized Flag - Generated and Edited (vertex color that guide movement strength) via Houdini.
- Stylized Tree - Generated via Houdini.
Algorithm explanation pictures:
Algorithm explanation pictures:
Custom Unity Editor Point-Cloud Mesh Manipulation Tool
- In-Editor Add / Remove / Edit / Grass Vertex Attribute Smooth Paint modes
- Scriptable Object Brush Settings
- Undo/Redo, Prefab Edit Support
Fake Volumetric Cloud Rendering:
Procedural Modeling via Houdini: