godot 4.3.dev5 error on active
yythlj opened this issue · 2 comments
yythlj commented
thanks for reply.
I found another error when I active this plugin
Cannot connect to 'changed': the provided callable is not valid: ShaderMaterial::_shader_changed
And when I disactive the plugin the error disappear.
at: (core/object/object.cpp:1385)
what amazing : when I choose to the Compatibility, the error disapear too.
Zylann commented
I'm not sure if that error is because of the plugin? If it only happens in Godot 4.3 dev5 (which is not even a stable version) or is specific to a particular renderer, it could be a Godot bug.
the provided callable is not valid: ShaderMaterial::_shader_changed
The plugin does not connect this function anywhere. This looks like a C++ method the engine is trying to connect.
yythlj commented
yes.only active the plugin and on the forward+ woll occur
…---Original---
From: ***@***.***>
Date: Tue, Apr 16, 2024 01:34 AM
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Subject: Re: [Zylann/godot_heightmap_plugin] godot 4.3.dev5 error on active(Issue #433)
I'm not sure if that error is because of the plugin? If it only happens in Godot 4.3 dev5 (which is not even a stable version) or is specific to a particular renderer, it could be a Godot bug.
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