/voxelgame

Voxel world prototype made with Godot Engine

Primary LanguageGDScriptOtherNOASSERTION

Voxel game demos (Godot Engine 4.3)

This project contains several scenes to test and demo the voxel module I'm developing for Godot Engine.

Screenshot

Dependencies

This project uses a C++ module:

For the old (unmaintained) pure-GDScript version, checkout the branch full_gdscript.

Runnable scenes

  • blocky_game/main.tscn: sort of Minecraft clone with random features.
  • blocky_terrain/main.tscn: simple test for blocky terrain
  • smooth_terrain/main.tscn: simple test for Transvoxel smooth terrain

Blocky Game

This game is a demo meant to be a practical example of using VoxelTerrain with a blocky look. It is not complete, some features might be incomplete, but it doesn't aim to be a finished game.

It can be played in multiplayer. You can either host a game, join a game, or play without multiplayer. Synchronization is very basic: players are authoritative of their physics, but voxels are sent by the server, and edited on the server.