An animated GIF&APNG engine for iOS in Swift with low memory & cpu usage.
##Features
- Add APNG support.[NEW]
- Using asynchronous image decoding to reduce the main thread CPU usage.
- Optimized for Multi-Image case.
- As UIImage and UIImageView extension,easy to use.
- Have a great performance on memory usage by using producer/consumer pattern.
- Have a great performance on CPU usage by using asynchronous loading.
- Allow to control display quality by using factor 'level of Integrity'
- Allow to control memory usage by using factor 'memoryLimit'
##Installation ######With CocoaPods
source 'https://github.com/CocoaPods/Specs.git'
use_frameworks!
pod 'JWAnimatedImage'
######With Carthage
github "wangjwchn/JWAnimatedImage"
##How to Use
let manager = JWAnimationManager(memoryLimit:20)
let url = NSBundle.mainBundle().URLForResource(“imagename”, withExtension: "gif")!
let imageData = NSData(contentsOfURL:url)
let image = UIImage(animatedImage:imageData!)
let imageview = UIImageView(animatedImage: image, manager:manager,loopTime: -1)
imageview.frame = CGRect(x: 7.0, y: 50.0, width: 400.0, height: 224.0)
view.addSubview(imageview)
##Benchmark ###Display GIF:Compared with FLAnimatedImage #####1.Display 1 Image
CPU Usage[average] | Memory Usage[average]/MB | |
---|---|---|
JWAnimatedImage | 6% ~ 14% [8%] | 7.5 ~ 8.4 [8.2] |
FLAnimatedImage | 8% ~ 24% [11%] | 7.3 ~ ??? [???] |
#####2.Display 3 Images
CPU Usage[average] | Memory Usage[average]/MB | |
---|---|---|
JWAnimatedImage | 31% ~ 44% [38%] | 12.4 ~ 13.4 [12.9] |
FLAnimatedImage | 36% ~ 62% [54%] | 11.0 ~ 12.4 [11.3] |
#####3.Display 30 Images
CPU Usage[average] | Memory Usage[average]/MB | |
---|---|---|
JWAnimatedImage | 38% ~ 81% [53%] | 59.3 ~ 82.4 [63.3] |
FLAnimatedImage | 126% ~ 185% [143%] | 58.4 ~ 98.9 [74.2] |
###Display APNG:Compared with APNGKit
#####1.Display 1 Image
CPU Usage[average] | Memory Usage[average]/MB | |
---|---|---|
JWAnimatedImage (Cache) | 2% ~ 44% [3%] | 43.2 ~ 43.2 [43.2] |
JWAnimatedImage (noCache) | 20% ~ 49% [33%] | 6.6 ~ 8.3 [7.5] |
APNGKit (Cache) | 1% ~ 42% [1%] | 95.6 ~ 95.6 [95.6] |
APNGKit (noCache) | 1% ~ 26% [1%] | 95.9 ~ 95.9 [95.9] |
Measurement Factors:
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Last updated: April 26, 2016
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Measurement device: iPhone6 with iOS 9.3
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Measurement tool: Profile in Xcode 7.3
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Measurement image: See it in repository, all the parameters are default.
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Raw data are here.
####UIImageView State:
Inital class 'JWAnimationManager' with memory limit. JWAnimationManager will manage all the GIF image views in it.
When adding a new GIF image view to 'JWAnimationManager',it estimate memory usage of new GIF,and add to 'totalGifSize' as a new valuation.When new valuation is greater than memory limit, JWAnimationManager changes all GIF image views to no-cache mode.
#####ImageView's life cycle: ImageView will be suspended if function 'isDisplayedInScreen' returns false. ImageView will be deleted from 'JWAnimationManager' if function 'isDiscarded' returns false.
##Licence JWAnimatedImage is released under the MIT license. See LICENSE for details.