FreeType GL interface/wrapper for .Net/Mono. FTGL is used for rendering truetype fonts in OpenGL contexts.
Use the FontWrapper class as following:
// ... while initializing
var font = FontWrapper.LoadFile("..../myFont.ttf");
font.FontSize = 20; // * 1/72 inch font size (iirc)
// ... while drawing
GL.Translate(textX, textY, textZ); // (optional) set text render origin
font.Render("MyText");
// ... while exiting
font.Dispose();
To get the text's final width, call font.GetAdvance("MyText");
Same goes for a line's height: font.LineHeight;
The library isn't complete at all, but the main functionality is working already!