V0.2:
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Added Texture loading and drawing
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added multiple shaders - unlit_color for drawing primitives, unlit_texture for drawing textures
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Added more touch events - touchesEnded, touchesMoved
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Added ExamplesManager for separating different game examples based on this framework
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More incapsulation added to ShaderManager
V0.1:
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Basic Game framework architecture
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Basic OpenGL Renderer - Draw basic square, rectangle and circle
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Basic touchDownInput
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Basic Shadermanager for working with shader files
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Basic Physics Engine with custom Collision detection.
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Abstracted scenes and manager - create as many scenes as you want.
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Cameras
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Project Contains Flappybird game example based on this engine.