/react-media-match

React made responsible - media queries backed by state machinery

Primary LanguageTypeScriptMIT LicenseMIT

react-media-match

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Media targets and "sensors" are not toys - they define the state of your Application. Like a Finite State Machine state. Handle it holistically. Do not use react media query - use media match.

  • πŸ“¦ all required matchers are built in
  • 🐍 mobile-first "gap-less", and (!)bug-less approach.
  • πŸ’» SSR friendly. Customize the target rendering mode and SSR for any device.
  • πŸ’‘ Provides Media Matchers to render Components and Media Pickers to pick a value depending on the current media.
  • 🎣 Provide hooks interface for pickers
  • 🧠 Good typing out of the box - written in TypeScript
  • πŸš€ more performant than usual - there is only one top level query
  • 🧨 Controllable matchers

Sandbox

https://codesandbox.io/s/react-media-match-example-g28y3

Usage

Use prebuild matchers or define your own

// custom
import { createMediaMatcher } from 'react-media-match';
const customMatcher = createMediaMatcher({
  portrait: '(orientation: portrait)',
  landscape: '(orientation: landscape)',
});

// prebuild
import {
  breakpoints,
  orientation,
  darkMode,
  hover,
  reducedMotion,
  // what else?
} from 'react-media-match/targets';

// ...
orientation.useMedia({
  portrait: 'πŸ“±',
  landscape: 'πŸ’»', // (well, actually not, but yes)
});

Rules

  • Rule 1: Don't mix conserns

You shall never mix size and orientation, hover and reduced-motion - they are different slices of a one big state.

πŸ’‘ If you need to respond to screen size and orientation - create 2 separate matchers, and use them separately!

  • Rule 2: Don't match explicit target - think in states For the every case you might have two or more states, only one of which can be active in a single point of view
    • mobile/tablet/desktop - who you are,
    • portrait/landscape - how you are holding it
    • hover/no-hover - there is no way they both can be true
    • and visa versa.

πŸ‘‰ Each Media Query should be responsible only for a single dimension - width, height, hover or orientation.

  • Rule 3: Intervals Started with desktop and mobile? Then added tablet? Then added small mobile, and then large desktop? You shall be ready for a change. All API in react-media-matcher follow the pick value to the left pattern, making impossible situations when you might miss a target.

πŸ‘‰ Pick value to the left is the core concept. It protects you from mistakes, and allows to skip intermediate resolutions, if they should inherit styles from "lesser" query.

  • Rule 4: Match all rules at once Every matcher should match only one consern, and every matcher should handle all possible variations simultaneously - it's not about what do to in case of mobile, it's also what to do in any other case.

πŸ‘‰ The core idea is to use object hashes to define how something should look on all targets, protecting from wide bug variations and making everything more declarative and readable.

Usage

npm install react-media-match

yarn add react-media-match
  • render "forking"
<MediaMatcher
  mobile={'render for mobile'}
  // tablet={"tablet"} // mobile will be rendered for a "skipped" tablet - "pick value to the left"
  desktop={'render desktop'}
/>
  • hook interface
const title = useMedia({
  mobile: shortName,
  tablet: name,
  // desktop: tablet will be used
});
  • custom media
const Orientation = createMediaMatcher({
  portrait: '(orientation: portrait)',
  landscape: '(orientation: landscape)',
});

<Orientation.Match portrait="One" landscape="Second" />;

More examples of usage

import { MediaMatcher, ProvideMediaMatchers } from 'react-media-match';

// this component will calculate all Media's and put data into the React Context
// if you will not provide it - values would be caclucaed only once, on the application start
// keep in mind - some values (like hoverability) could not change, and it's legal to skip some providers.
<ProvideMediaMatchers>
  <MediaMatcher
    mobile={'render for mobile'}
    // tablet={"tablet"} // mobile will be rendered for "skipped" tablet
    desktop={'render desktop'}
  />
  <MediaMatcher
    mobile={'render for mobile'}
    tablet={null} // nothing will be rendered for tablet, as long you clearly "defined" it
    desktop={'render desktop'}
  />
  // there are also "Range" Components
  <Above mobile>will be rendered on tablet and desktop</Above>
  <Below desktop>will be rendered on mobile and tablet</Above>
  <Below including desktop>
    will be rendered on mobile, tablet and desktop
  </Above>
  <MediaMatches>
    {' '}
    // will provide matches information via render-props
    {(matches) => (
      <span>
        {' '}
        testing {
          // pick matching values
          pickMatch(matches, {
            mobile: 'mobile',
            // tablet: "tablet", // the same rules are applied here
            desktop: 'desktop',
          })
        }
      </span>
    )}
  </MediaMatches>
  <MediaMatches>
    {' '}
    // will provide matches information via render-props
    {(
      _,
      pickThisMatch // you can get pickMatch from MediaMatches
    ) => (
      <span>
        {' '}
        testing {
          // pick matching values, there is no need to provide "matches"
          pickThisMatch({
            mobile: 'mobile',
            // tablet: "tablet", // the same rules are applied here
            desktop: 'desktop',
          })
        }
      </span>
    )}
  </MediaMatches>
  // there is also "hooks" API for pickMatch
</ProvideMediaMatchers>;

PS: Don’t forget to wrap all this with ProvideMediaMatchers - without it MediaMatches will always picks the "last" branch.

API

react-media-match provides an API for "default" queries, and a factory method to create custom media queries.

  • createMediaMatcher(breakPoints: { key: string }) - factory for a new API for provided breakpoints. The object with following keys will be returned:
    • pickMatch
    • useMedia
    • Matches
    • Matcher
    • Provider
    • Mock
    • SSR
    • Consumer

Default API

There is also pre-exported API for default breakpoints - mobile, tablet, desktop

  • pickMatch(mediaMatches, matchers) - function, returns value from matchers matching matchers.

  • useMatch(matchers) - hook, returns value from matchers matching matches. This call is equal to pickMatch with autowired context.

  • ProvideMediaMatchers - component, calculates media queries and stores them in context.

  • MediaMatches - component, returns current matchers as a render prop

  • MediaMatcher - component, renders path for active match

  • Above - component, renders children above specified point. Or including specified point if including prop is set.

  • Below - component, renders children below specified point. Or including specified point if including prop is set.

  • MediaServerRender - component, helps render server-size

  • MediaConsumer - React Context Consumer

Example

  • Define secondary Query for orientation
import { createMediaMatcher } from 'react-media-match';

const Orientation = createMediaMatcher({
  portrait: '(orientation: portrait)',
  landscape: '(orientation: landscape)',
});

<Orientation.Match portrait="One" landscape="Second" />;

Usage with hooks

Keep in mind - only value picker should be used as a hook, the render selection should be declarative and use MediaMatcher.

const MyComponent = ({ shortName, name }) => {
  const title = useMedia({
    mobile: shortName,
    tablet: name,
  });

  return <span>Hello {title}</span>;
};

Usage in life cycle events

Requires React16.6+

import { MediaConsumer, pickMatch } from 'react-media-match';
// use createMediaMatcher to create your own matches

class App extends React.Component {
  // provide Consumer as a contextType
  static contextType = MediaConsumer;

  componentDidMount() {
    // use `pickMatch` matching the consumer
    pickMatch(this.context, {
      mobile: 'a',
      tablet: 'b',
    });
  }
}

Top level provider

If you want to react to a media change you have to wrap your application with ProvideMediaMatchers. But if you don't - you might skip this moment.

For example - media for "device pointer type"

Mobile phones(touch devices) don't have "hover" effects, while the onces with mouse - do support it. More of it - this could not be changed in runtime - device type is constant.

This information might be quite important - for example you might control autoFocus, as long as auto-focusing input on a touch device would open a virtual keyboard(consuming 50% of the screen), which may be not desired.

In this case you might omit ProvideMediaMatchers and use default values, which would be computed on start time.

const HoverMedia = createMediaMatcher({
  touchDevice: '(hover: none)',
  mouseDevice: '(hover: hover)',
});

const MyComponent = () => {
  const autoFocus = HoverMedia.useMedia({
    touchDevice: false,
    mouseDevice: true,
  });

  return <input autoFocus={autoFocus} />;
};

Server-Side Rendering

There is no way to support MediaQuery on the Server Side, so the only way to generate the expected result is to mock a predicted device.

We are providing a special component which will mock data only on server size, and compare predicted media on componentMount on client size.

It also has a special prop hydrated which will lead to forced react tree remount in case prediction was wrong, and rendered tree will not match hydrated one. (use only in case of ReactDOM.hydrated)

import { MediaMatcher, MediaServerRender } from 'react-media-match';

<MediaServerRender predicted="desktop" hydrated>
  <MediaMatcher
    mobile={'render for mobile'}
    // tablet={"tablet"} // mobile will be rendered for "skipped" tablet
    desktop={'render desktop'}
  />
</MediaServerRender>;

If prediction has failed - it will inform you, and might help to mitigate rendering issues.

How to predict a device type

You may use ua-parser-js, to detect device type, and pick desired screen resolution, or use react-ugent to make it a bit more declarative.

Non media based matches

Define query based on user settings

import { MediaMock, ProvideMediaMatchers } from "react-media-match";

// override all the data
<ProvideMediaMatchers state={{mobile:true, tablet:false, desktop:false}}>
   ....
</ProvideMediaMatchers>

<MediaMock mobile>
    ....
</MediaMock>

<Orientation.Mock portrait>
    ....
</Orientation.Mock>

Testing and Mocking

Just provide state for ProvideMediaMatchers, and it will control all the nested matchers. Could be used to provide not media-based rules.

  • ProvideMediaMatchers has a state parameter, and you might specify it override any information, and control all the nested matchers.
  • MediaMock will completely mock media settings.

Both mocks are not working for Inline component.

Testing and mocking are related to SSR rendering, and you may use MediaServerRender for tests and Mocks for SSR as well.

See also

Articles

License

MIT