Example | Book | API | Chat in Matrix Space
This project is in a proof-of-concept state. The proof of concept is done except for text rendering. The Rust ecosystem is suited very well for this project.
In the future this project could be adopted and supported by Maplibre to implement a next-gen mapping solution.
maplibre-rs is a portable and performant vector maps renderer. We aim to support the web, mobile and desktop applications. This is achieved by the novel WebGPU specification. Plenty of native implementations are already implementing this specification. On the web it is implemented by Firefox, Chrome and Safari. There are also standalone implementations which directly use Vulkan, OpenGL or Metal as a backend. Those backends allow maplibre-rs to run on mobile and desktop applications.
Rust is used as a Lingua-franka on all platforms. This is made possible by WebAssembly which allows us to use Rust for web development.
The goal of maplibre-rs is to render maps in order to visualize data. Right now the goal of maplibre-rs is not to replace existing vector map renderers like Google Maps, Apple Maps or MapLibre. The current implementation serves as a proof-of-concept of the used technology stack. It is unclear whether the high-performance requirements of rendering maps using vector graphics are achievable using the current stack.
World.in.Vectors.mp4
(YouTube)
- Runs on Linux, Android, iOS, MacOS, Firefox and Chrome
- Render a vector tile dataset
- Simple navigation powered by winit
- Multithreaded on all platforms
- Querying feature data
- Rendering Text
- Per-Feature Rendering
- Rendering:
- Labels
- Symbols
- Raster data
- 3D terrain
- Hill-shade (DEM)
- Collision detection
- Support for:
- GeoJSON
- API for:
- TypeScript
- Swift
- Java/Kotlin
Now, to clone the project:
git clone --recursive git@github.com:maplibre/maplibre-rs
and then build it for running on a desktop:
cargo build
After that you can run it on your desktop:
cargo run --example desktop --
More information about building for different platforms can be found here.
Note for Mac: Before opening the XCode project, you need to build manually using the following command:
cargo build --target aarch64-apple-darwin --lib
After that, open the XCode project and run it. (XCode seems to set some environment variables which cause problems with the build directly within XCode)
Install rustup because this is the recommended way of setting up Rust toolchains.
The toolchain will be automatically downloaded when building this project. See ./rust-toolchain.toml for more details about the toolchain.
This generates the documentation for this crate and opens the browser. This also includes the documentation of every dependency.
cargo doc --open
You can also view the up-to-date documentation here.