Pinned Repositories
ANE_Blog_UE5_AudioManager
Audio Manager in Unreal Engine
ANE_Blog_UE5_FMOD_Footsteps
This repository contains an Unreal Engine 5 project. It aims to show how to create a footstep audio system in FMOD and program it using Blueprints and C++.
ANE_Blog_UE5_GameAudio_Interfaces
This project shows how to create and use Interfaces in Unreal Engine. It also shows how to create these interfaces in C++ and Blueprint and combine both types.
ANE_Blog_UE5_MetasoundQuartz_InteractiveMusic1
Metasounds + Quartz
ANE_Blog_UE5_Wwise_Footsteps
This repository contains an Unreal Engine 5 project. It aims to show how to create a footstep audio system in Wwise and program it using Blueprints and C++.
ANE_Blog_UE5_Wwise_MusicUIListener
This repository contains an Unreal Engine 5 project, and a Wwise project. It uses a third-person template created with the Epic Games Launcher. This project shows how to register a 2D (Non-Spatial Audio) listener and a Wwise Object to post Music and UI sounds that don’t require 3D positioning in the Game World.
ANE_Blog_UE5_Wwise_PostMIDIOnEvent
This repository contains an Unreal Engine 5 project, and a Wwise project. It was created using an empty template in the Epic Games Launcher. It uses the Paragon: Lt Belica character from the Unreal Marketplace This project shows how to use the PostMIDIOnEvent function in the Wwise SDK with Unreal Engine to trigger sample-accurate weapon fire shots.
ANE_Blog_UE5_Wwise_Spatialization1
This repository contains an Unreal Engine 5 project. It aims to show four different audio spatialization techniques in Unreal Engine 5 and Wwise: a 3D Sound, a Cone Attenuated Sound, a Multi-Position Sound, and a sound that follows the listener using a Spline Component.
Unity3DGame_Wwise
abovenoisestudios's Repositories
abovenoisestudios/ANE_Blog_UE5_Wwise_Spatialization1
This repository contains an Unreal Engine 5 project. It aims to show four different audio spatialization techniques in Unreal Engine 5 and Wwise: a 3D Sound, a Cone Attenuated Sound, a Multi-Position Sound, and a sound that follows the listener using a Spline Component.
abovenoisestudios/ANE_Blog_UE5_Wwise_Footsteps
This repository contains an Unreal Engine 5 project. It aims to show how to create a footstep audio system in Wwise and program it using Blueprints and C++.
abovenoisestudios/ANE_Blog_UE5_MetasoundQuartz_InteractiveMusic1
Metasounds + Quartz
abovenoisestudios/ANE_Blog_UE5_AudioManager
Audio Manager in Unreal Engine
abovenoisestudios/ANE_Blog_UE5_GameAudio_Interfaces
This project shows how to create and use Interfaces in Unreal Engine. It also shows how to create these interfaces in C++ and Blueprint and combine both types.
abovenoisestudios/ANE_Blog_UE5_Wwise_MusicUIListener
This repository contains an Unreal Engine 5 project, and a Wwise project. It uses a third-person template created with the Epic Games Launcher. This project shows how to register a 2D (Non-Spatial Audio) listener and a Wwise Object to post Music and UI sounds that don’t require 3D positioning in the Game World.
abovenoisestudios/ANE_Blog_UE5_FMOD_Footsteps
This repository contains an Unreal Engine 5 project. It aims to show how to create a footstep audio system in FMOD and program it using Blueprints and C++.
abovenoisestudios/ANE_Blog_UE5_Wwise_PostMIDIOnEvent
This repository contains an Unreal Engine 5 project, and a Wwise project. It was created using an empty template in the Epic Games Launcher. It uses the Paragon: Lt Belica character from the Unreal Marketplace This project shows how to use the PostMIDIOnEvent function in the Wwise SDK with Unreal Engine to trigger sample-accurate weapon fire shots.
abovenoisestudios/Unity3DGame_Wwise