/**********************************************************************************************
*
* 方法1:使用ANativeWindow显示图形
*********************************************************************************************/
/*
// 声明窗口缓冲
ANativeWindow_Buffer window_buffer = {0};
// 画布上锁
ANativeWindow_lock(window, &window_buffer, nullptr);
// 计算面积
int mArea = window_buffer.width * window_buffer.height;
LOGE("屏幕分辨率是:%d*%d", window_buffer.width, window_buffer.height);
//获取像素地址
auto *screen = static_cast<unsigned long *>(window_buffer.bits);
//循环赋值
for (int i = mArea/100; i < mArea/6; i++) {
screen[i] = 0x6633ffaa;
}
//解锁并提交绘制
ANativeWindow_unlockAndPost(window);
LOGE("Native Window Created !");
EGLDisplay display1= eglGetDisplay(0);
EGLint major,minor;
eglInitialize(display1, &major, &minor);
LOGE("EGL版本是:%d.%d",major,minor);
*/