Possible use NV_command_list
mrdeathjr28 opened this issue · 3 comments
Hi
Is possible use NV_command_list for improve pba ?
https://www.khronos.org/registry/OpenGL/extensions/NV/NV_command_list.txt
https://developer.nvidia.com/sites/default/files/akamai/opengl/specs/GL_NV_command_list.txt
https://www.slideshare.net/tlorach/opengl-nvidia-commandlistapproaching-zerodriveroverhead
Beyond the scope of wine-pba
. Perhaps a change for a more comprehensive wine-azdo
, but I'd imagine fleshing out DXVK would be more worthwhile given the amount of effort required to integrate NV_command_list
into wined3d.
DXVK is good but your work have more chances than approve in mainline wine and your work at simple seek seems very compatible with wine mainline
Without forget NV_command_list as added in gl spec sometime ago in wine mainline
https://source.winehq.org/git/wine.git/commit/6c6f92ee42b518d0e6cd97195b4ca9b4fae20114
However when you send patches must be have enough tests (many patches are rejected for this) and see what said henri verbeet* and jozef kucia
*Him practically decide if patches are accepted or not, specially wined3d related
Vulkan obsoletes this. It's as @acomminos says - not worth the time investment.