Game Jam - v.2.0

Organization

General information about the structure

  • Group of 3 or 4 have been formed or will be formed for the D-day.
  • A coach is designated to your team and can help on questions or organization. (As the coach may have multiple groups it is possible that he will not be 100% available)
  • planning :
    • Beginning at 2 PM on Saturday
    • Presentation of sponsor and deployment of the rules and resources.
    • code session till 2 PM on Sunday ( the lab will be close between midnight and 8 in the morning )
    • Presentation of all the games to the jury.
    • 3 PM announcement of the winner by the jury.
    • Final drink.
    • 6 PM finish of the event.

Guideline through a creative project

  • First make an brain storming with out censuring ideas.
  • Make a list of criterion you want for your game.
  • Then make a first selection of about 10 to 20 ideas following your criterion.
  • After that second brain storming around this ideas.
  • Now select the 3 best ideas still following your criterion.
  • Begin the specification of your 3 ideas.
  • Select the most enthusiast one.
  • If there is some problem during the conception of your chosen game, you can still come back to one previous idea.

note : this section is given as indication and do not need to be followed.

Minimum specifications

General information about the implemented game

  • The game must not use non open source resources. ( External API can be used but are not recommended because of the time limitation )
  • The game must use Python 3.7.1 ( last stable version of Python)
  • The game must use at least the PyGame library as it is a ready to use library for creating game in python.

Ressources de la Game-Jam 2.0

L'API Pygame :

lien de l'API Pygame

Les tilesets 2D :

Animations pour personnage :

2D Horizontal :

Décors :

Entités inertes :

Entités vivantes :

Items :

Liens des sites de tilesets :

$ pip install pygame

if pip is not installed by default :

$ sudo apt-get install python3-pip
$ sudo apt-get update
  • The game have to be creative and must not be an imitation of an other game.

game-play

  • The game can be single player or multiplayer.( but creating a LAN network for your game could take too time so we advise to make a multiplayer game local to your machine, ex : 2 layer playing on the same keyboard)
  • There is no need to implement I.A in the game.( as you will not have enough time to implement it )
  • The game must contain at least one character or object movable by player.
  • All kind of input/output can be use but we cannot guarantee the availability of the materials.( for example we cannot give you micros or cameras )
  • There is no need to give a main menu with options to change the game parameters. When the script is lunch the game can directly begin.

Layout

  • The game must use at least one of the tile sets provided ( or if it is one find on the web it has to be an open source one ).
  • The map don't need to follow the player displacement.