Real-time works TODO: Light-Equation: Blinn-Phong / Lambert ShadowMap Water Effect Dereffered Render Volumn Light Cloud Effect PBRT
Offline/Math/OpenGL exercises: Raytrace Collision Detection Octree MRT
Real-time works TODO: Light-Equation: Blinn-Phong / Lambert ShadowMap Water Effect Dereffered Render Volumn Light Cloud Effect PBRT
Offline/Math/OpenGL exercises: Raytrace Collision Detection Octree MRT