This wasm wrapping of fontdue provides tools for handling font rendering, layout creation, and text rasterization in bitmap format.
npm install @asandmann/font
import { Font, Layout } from '@asandmann/font';
// Create a font instance
const fontBuffer = new Uint8Array(); // Load your font buffer
const font = new Font(1.0, fontBuffer);
// Check if the font has a glyph for 'A'
if (font.has('A')) {
// Get metrics for 'A'
const metrics = font.metrics('A');
// Rasterize 'A'
const rasterizedChar = font.rasterize('A');
}
// Create a layout instance
const layout = new Layout();
// Set layout options
layout.reset({
max_width: 500,
wrap_style: 'word',
vertical_align: 'middle',
horizontal_align: 'center'
});
// Append text to the layout
layout.append(font, 'Hello, World!', { scale: 1, r: 255, g: 255, b: 255 });
// Render the layout
const rasterizedLayout = layout.rasterize(0, 0, 0);
// Clean up
font.free();
layout.clear();
This example demonstrates how to create a font instance, check for glyph availability, get character metrics, rasterize a character, create a layout, set layout options, append text, and render the layout to a bitmap.
const font = new Font(scale: number, buffer: Uint8Array);
Creates a new font instance.
-
free(): void
Frees the font instance. -
has(char: string): boolean
Checks if the font has a glyph for a specific character. -
metrics(char: string, scale?: number): metrics
Gets the metrics of a rendered character. -
rasterize(char: string, scale?: number): font_rasterized
Renders a character to a bitmap.
const layout = new Layout();
Creates a new layout instance.
-
clear(): void
Clears all glyphs from the layout. -
lines(): number
Returns the number of lines in the layout. -
reset(options?: layout_options): void
Resets the layout's options. -
append(font: Font, text: string, init: append_options): void
Appends text to the layout. -
rasterize(r: number, g: number, b: number): layout_rasterized
Renders the layout to a bitmap.