ad510/plausible-deniability

after sharing paths, units sometimes incorrectly deleted and resources aren't correct

ad510 opened this issue · 1 comments

This sometimes reproduces in multiplayer games if both players find each other using sharing paths.

I looked into this some more, and what may have happened was that a worker got killed by the other player shortly after being seen, which wouldn't be a bug. I don't remember what the problem was with resources being incorrect, but I'll close this and we can reopen it if the issue arises again.