Issues
- 8
Add executables so others can try it out.
#50 opened by TheThirdOne - 2
relicense as CC0 (ok, Zach?)
#51 opened by ad510 - 2
automatic time travel
#46 opened by ad510 - 0
non-live paths aren't added to visibility tiles
#49 opened by ad510 - 0
- 1
rename from Decoherence to Plausible Deniability
#47 opened by ad510 - 1
non-live units go live when stacked on a live path
#43 opened by ad510 - 1
- 2
- 0
- 0
sharing paths doesn't work when time traveling
#44 opened by ad510 - 2
- 1
moving unit is incorrectly disallowed when another unit on same segment is seen later
#32 opened by ad510 - 3
implement superuser and delete when seen
#36 opened by ad510 - 1
- 1
prevent building multiple mines on same mineral
#25 opened by ad510 - 0
add population limit
#38 opened by ad510 - 0
rewrite laser implementation
#41 opened by ad510 - 0
- 0
draw circle around sniper range
#39 opened by ad510 - 0
do normal move if can't stack onto clicked unit
#13 opened by ad510 - 0
if other player's unit moves out of sight, current player's unit can't make paths until it moves across tiles when non-live paths disabled
#34 opened by ad510 - 3
enhance the command bar
#20 opened by ad510 - 0
if not all units in path are selected, select remaining units instead of deselecting path
#18 opened by ad510 - 1
- 0
give feedback if command can't be done
#21 opened by ad510 - 0
add disband/self-destruct command
#37 opened by ad510 - 0
- 1
after sharing paths, units sometimes incorrectly deleted and resources aren't correct
#15 opened by ad510 - 2
Add floating datacenter level.
#3 opened by zachlatta - 0
- 1
store times in ints instead of longs
#33 opened by ad510 - 2
- 0
having negative resources makes all status text red
#11 opened by ad510 - 0
support non-square maps
#31 opened by ad510 - 0
calculate lose visibility times more accurately when path moves out of another player's direct visibility
#30 opened by ad510 - 0
- 0
make loose formation triangular
#28 opened by ad510 - 0
- 0
move multiplayer controls to a separate menu
#23 opened by ad510 - 0
- 0
Fog of war doesn't properly hide units.
#1 opened by zachlatta - 1
add stack/unstack buttons
#14 opened by ad510 - 0
don't draw tiles off map
#19 opened by ad510 - 0
in multiplayer games, host should load scenario & send serialized saved game to other players
#17 opened by ad510 - 0
make certain values customizable in mod
#16 opened by ad510 - 0
- 1
Function to delete other paths of a unit.
#5 opened by zachlatta - 1
- 0
Implement dependency graph.
#2 opened by zachlatta