zachlatta opened this issue 11 years ago · 2 comments
Repro:
This bug occurs when moving the unit either left or down. The reason is that when multiple TileMoveEvts with the same time are added for the same unit, they are sometimes applied out of order and the unit ends up on the wrong tile.
This is fixed on the refactor-tile-move branch, which was merged into master in a1fc8eb.