by Adam DiCarlo
Art by Sally Wu and Adam DiCarlo
A.cc Name: Adam DiCarlo
Website: www.nbtsc.org/~bikko/
Compiler/IDE: g++ in mingw/linux
Platform: Linux & Windows
Language: C++
Other libraries used:
- OpenLayer
- Box2D by Erin Catto (customized version; source included.)
Knock around walruses, and knock around bukkits. Get the bukkits in the goal zone to score points. If walruses find the bukkits, you can't score with them anymore.
Shift to change items. Space to throw current item; hold space for stronger throws. Arrows to aim. More instructions in title screen.
Change to Box2D directory and 'make' in there first.
RADIUS: Circular pushers deflect objects from two corners of the screen depending on proximity.
FRICTION: Sticky mats may be fired. They slow down walruses with extra friction.
EVIL: You are depriving helpless walruses of their bukkits. They're gonna starve, man.
REVERSAL: Normally in games you actively kill things. In this game, you don't. (OK, the walruses are hungry, but nobody dies in the game.)
DIALOGUE: Nope. Act of Generosity.
RATIO, RESPECT: It runs in widescreen mode. Only, actually. Heh.