/Unity3D-Hypersolids

◻️ A Way To Create, Show, and Rotate 4D Objects in Unity 3D

Primary LanguageC#

Unity3D-Hypersolids

This Project is to be able to create 4D Shapes in a simple way, and to impliment thes models in VR and make it controllable by control boards, and other Implimentation.

Preview

Installation

To use this, take the project and copy it to your computer and then open one of the Unity scenes (in the assets/Scenes folder).

OR

Download the asset-package from the Asset Packs folder, and it will contain all of the assets used in this project! Use it in any project, just import

Note. You must have Unity3D installed

Usage

You have to figure it out at this point! Documentation will be written further on in the project

Contributing

  1. Fork it!
  2. Create your feature branch: git checkout -b my-new-feature
  3. Commit your changes: git commit -am 'Add some feature'
  4. Push to the branch: git push origin my-new-feature
  5. Submit a pull request :D

History

This project started as a Unity3D port of the original HTML5 canvas project (See credits), and has been updated in this repo since, in hopes of continuing to improve the project and making it easier to use.

Credits

Original Project - mrmilosz

Original Port to C# Tom Kail

All Google Cardboard SDK Property of Google

License

Released under GNU (General Public License) Permission for individuals, Organizations and Companies to run, study, share (copy), and modify the software and its source. Copyright Adam Kelly 2016-2017

To Do

  1. Add More Shapes
  2. Improve Interface / Gui
  3. Optimise and Improve Code / Scripts
  4. Write Documentation