www.youtube.com/embed/F5zboV3_9KY
JS mulitplayer survival shootem-up
wunderlist: [JS13k] SHOOTAH
ideas from balcony sesh:
- survival type? or survival/deathmatch?
- Number of enemies and map size scales to number of players
- friendly fire
- griefers become enemies
- bounties (randomly?) put out on players
- pixel art
where should collision detection occur?
- clients handle collision detection for the player only (his bullets with other players and monsters, collisions with monsters)
- collisions are messaged from the client -> server -> all clients ... cloud computed collisions (thumbsup)
- later add anti-cheat mechanisms, not needed for first version
the more logic put onto the backend, the more code we can use on the client for animations, efx, SOUNDS!!!, etc.
npm install
``node server`