/Grid-Based-Movement-in-Unity

A grid-based movement system for an Android game built with Unity in C#. The player’s swipes should control the avatar’s direction, and the avatar should be able to loop through the sides of the screen to appear on the other side. Ideally, the width and height of the grid should be able to be configured within the inspector, so that the density of the movement grid can be dynamically changed. You can download a free example game that includes this system from the Play Store at https://play.google.com/store/apps/details?id=com.chaostheorygames.gltch

Primary LanguageC#

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