Katana is a fork of the open-source project, Buildbot. Find more information at the Buildbot project website http://buildbot.net/ Unity Technologies sincerely thanks the Buildbot project for creating such a fantastic continuous integration framework and for making it Open Source. Without their work, Katana -- which powers the R&D team making the Unity game engine and content creation tool -- would not exist. Katana can be set up much like a normal Buildbot instance, but more detailed instructions and examples are in-progress. For now, start here: https://github.com/Unity-Technologies/katana/wiki Katana Maintainers List w/ Contact Info: Maria Marcano GitHub: https://github.com/mariangemarcano Personal Website: http://mariangemarcano.blogspot.dk/ Twitter: https://twitter.com/MariangeMarcano Daniel Hobley GitHub: https://github.com/opdude Twitter: https://twitter.com/Opdude Personal Website: http://www.opdude.co.uk/ Na'Tosha Bard GitHub: https://github.com/natosha BitBucket: https://bitbucket.org/natosha Personal Website: http://natosha-bard.com Twitter: https://twitter.com/natosha_bard Special thanks to Simon Holm (http://www.simon-holm.com/) for all of his contributions to Katana. Like Buildbot, Katana consists of two separate components: the master and the slave. See master/README and slave/README for more information.