Pyg stands for Python Ultimate Realtime Game Engine. Its purpose is rapid 2d game development that requires least coding possible. Pyg comes with a drawing and a physical engine, along with tools for networking, sprite management and sound playback. The project is in an early development phase, so all you just read is a lie.
It partly draws inspiration from the renowned and versatile pygame
module.
Unlike pygame, Pyg uses OpenGL 3.0 for all drawing.
Using 3d sprites is encouraged, but all game mechanics are two-dimensional.
Scripts using Pyg do not manage the game loop by themselves, which not only provides a huge performance boost, but also makes the code shorter and clearer.
Pyg is top-class in brevity, at least if considering the module's name.
Carved into stone:
- Only Python, and nice Python. There is no extra markup and all language features are used appropriately.
- There is one proper way of doing things. The basic way of coding games is simple, and no other way is allowed. If a game feature would require otherwise, such feature is not supported.
- Random mixing of game features produces valid (albeit purposeless) results. Invalid and redundant feature combinations are implicitly not supported, by design.
We employ a test-driven development model, thus writing games first and only then coding a library to drive them. Most of the tests are playable and are located in the examples
directory.