adil-soubki's Stars
labmlai/annotated_deep_learning_paper_implementations
🧑🏫 60+ Implementations/tutorials of deep learning papers with side-by-side notes 📝; including transformers (original, xl, switch, feedback, vit, ...), optimizers (adam, adabelief, sophia, ...), gans(cyclegan, stylegan2, ...), 🎮 reinforcement learning (ppo, dqn), capsnet, distillation, ... 🧠
microsoft/unilm
Large-scale Self-supervised Pre-training Across Tasks, Languages, and Modalities
unslothai/unsloth
Finetune Llama 3.3, Mistral, Phi, Qwen 2.5 & Gemma LLMs 2-5x faster with 70% less memory
state-spaces/mamba
Mamba SSM architecture
Farama-Foundation/Gymnasium
An API standard for single-agent reinforcement learning environments, with popular reference environments and related utilities (formerly Gym)
pliang279/awesome-multimodal-ml
Reading list for research topics in multimodal machine learning
metavoiceio/metavoice-src
Foundational model for human-like, expressive TTS
google-research/scenic
Scenic: A Jax Library for Computer Vision Research and Beyond
hyunwoongko/transformer
Transformer: PyTorch Implementation of "Attention Is All You Need"
jtdaugherty/brick
A declarative Unix terminal UI library written in Haskell
hrishioa/lumentis
AI powered one-click comprehensive docs from transcripts and text.
dome272/Diffusion-Models-pytorch
Pytorch implementation of Diffusion Models (https://arxiv.org/pdf/2006.11239.pdf)
SeniorMars/dotfiles
My Rice Setup
jxmorris12/vec2text
utilities for decoding deep representations (like sentence embeddings) back to text
orangeduck/Motion-Matching
Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"
LambdaHack/LambdaHack
Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
trackmania-rl/tmrl
Reinforcement Learning for real-time applications - host of the TrackMania Roborace League
hsahovic/poke-env
A python interface for training Reinforcement Learning bots to battle on pokemon showdown
david-yoon/multimodal-speech-emotion
TensorFlow implementation of "Multimodal Speech Emotion Recognition using Audio and Text," IEEE SLT-18
ai-safety-foundation/sparse_autoencoder
Sparse Autoencoder for Mechanistic Interpretability
HoagyC/sparse_coding
Using sparse coding to find distributed representations used by neural networks.
Cyanilux/URP_WatercolourShaders
A few experiments with watercolour-like shader effects made using Shader Graph. Unity 2020.1.2f1, URP 8.2.0
jasonporritt/rg351_m8c
m8 headless for rg351 devices
aris-ai/Audio-and-text-based-emotion-recognition
A multimodal approach on emotion recognition using audio and text.
yannbouteiller/rtgym
Easily implement custom Gymnasium environments for real-time applications
James-Smyth/three-grass-demo
Demo of grass blowing in the wind in Three.JS / GLSL
glslify/glsl-sdf-sphere
GLSL SDF function for generating a sphere
jhculb/4TCT
4TCT collects textual data from 4chan
omonida/mafia-dataset
The Mafia Dataset was created to model the behavior of deceptive actors in the context of the Mafia game, as described in the paper “Putting the Con in Context: Identifying Deceptive Actors in the Game of Mafia”. We hope that this dataset will be of use to others studying the effects of deception on language use.
kvchen/gym-showdown
OpenAI gym for communicating with a Pokemon Showdown server