Pinned Repositories
bepuphysics1int
Pure C# deterministic fixed-point 3D real time physics simulation library
BEPUPhysicsIntForUnity
Eazyer Use BEPUPhysics in UnityEngine
EGamePlay
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
Entitas-CSharp
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
GameDev
# Unity游戏开发资源
GeminiProChat
Network-Programming-in-Game-Development
Real-Time-Rendering-3rd-CN-Summary-Ebook
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
Unity_MapEditor_Terrain
动态渲染Unity地形网格,记录网格是否是玩家的行走范围,然后导出编辑好的网格用于服务器导航、验证使用
UnityProject
UNITY REFRENCE
adolphEat's Repositories
adolphEat/UnityProject
UNITY REFRENCE
adolphEat/Unity_MapEditor_Terrain
动态渲染Unity地形网格,记录网格是否是玩家的行走范围,然后导出编辑好的网格用于服务器导航、验证使用
adolphEat/bepuphysics1int
Pure C# deterministic fixed-point 3D real time physics simulation library
adolphEat/BEPUPhysicsIntForUnity
Eazyer Use BEPUPhysics in UnityEngine
adolphEat/EGamePlay
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
adolphEat/Entitas-CSharp
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
adolphEat/GameDev
# Unity游戏开发资源
adolphEat/GeminiProChat
adolphEat/Network-Programming-in-Game-Development
adolphEat/Real-Time-Rendering-3rd-CN-Summary-Ebook
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
adolphEat/NKGMobaBasedOnET
基于ET框架致敬LOL的Moba游戏,提供完整的状态帧同步框架,包含预测回滚逻辑,基于双端行为树的技能系统,更多精彩等你发现!Based on the ET framework, we pay tribute to LOL's Moba game, providing a complete state frame synchronization framework, including predictive rollback logic, a skill system based on double-ended behavior trees, and more exciting things waiting for you to discover!
adolphEat/Note
UWA UOD GDC SIGGRATH
adolphEat/PipeLine
基于C++和Qt的图形学渲染管线
adolphEat/xasset
xasset 提供开箱即用的 Unity 资产打包、分包、加密和边玩边下等技术解决方案,可以让用户更快的开发更流畅的产品。