A game made with Rust and Bevy, following Jacques tutorials on Youtube
ECS
- Entity = a unique ID that we attach components to (u32)
- Component = data in our game (struct)
- System = a function that acts on our data (fn)
Additional resources
- LDtk: 2D level editor
- Kenney.nl: game assets
- CSS Flexbox reference: used by bevy_ui