Generated by the Very Good CLI π€
Flutter Weather App
This project need Firebase to run. So you need a firebase account with 2 Projects, which is dev-staging, and production.
You can place the dev-staging google-services.json
and google-services.plist
in folder below.
# android
- android/app/src/development
- android/app/src/staging
# ios
- in XCode add Firebase Group in Runner.
- Add development, and staging group in Firebase.
and for Production.
# android
- android/app
# ios
- Add production group in Firebase.
Add this Build Phase
Script in Runner
after 2nd Run Script
.
# Type a script or drag a script file from your workspace to insert its path.
# Name of the resource we're selectively copying
GOOGLESERVICE_INFO_PLIST=GoogleService-Info.plist
# Get references to dev and prod versions of the GoogleService-Info.plist
# NOTE: These should only live on the file system and should NOT be part of the target (since we'll be adding them to the target manually)
GOOGLESERVICE_INFO_DEV=${PROJECT_DIR}/${TARGET_NAME}/Firebase/development/${GOOGLESERVICE_INFO_PLIST}
GOOGLESERVICE_INFO_STG=${PROJECT_DIR}/${TARGET_NAME}/Firebase/staging/${GOOGLESERVICE_INFO_PLIST}
GOOGLESERVICE_INFO_PROD=${PROJECT_DIR}/${TARGET_NAME}/Firebase/production/${GOOGLESERVICE_INFO_PLIST}
# Make sure the dev version of GoogleService-Info.plist exists
echo "Looking for ${GOOGLESERVICE_INFO_PLIST} in ${GOOGLESERVICE_INFO_DEV}"
if [ ! -f $GOOGLESERVICE_INFO_DEV ]
then
echo "No Development GoogleService-Info.plist found. Please ensure it's in the proper directory."
exit 1
fi
# Make sure the staging version of GoogleService-Info.plist exists
echo "Looking for ${GOOGLESERVICE_INFO_PLIST} in ${GOOGLESERVICE_INFO_STG}"
if [ ! -f $GOOGLESERVICE_INFO_STG ]
then
echo "No Staging GoogleService-Info.plist found. Please ensure it's in the proper directory."
exit 1
fi
# Make sure the prod version of GoogleService-Info.plist exists
echo "Looking for ${GOOGLESERVICE_INFO_PLIST} in ${GOOGLESERVICE_INFO_PROD}"
if [ ! -f $GOOGLESERVICE_INFO_PROD ]
then
echo "No Production GoogleService-Info.plist found. Please ensure it's in the proper directory."
exit 1
fi
# Get a reference to the destination location for the GoogleService-Info.plist
PLIST_DESTINATION=${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.app
echo "Will copy ${GOOGLESERVICE_INFO_PLIST} to final destination: ${PLIST_DESTINATION}"
# Copy over the prod GoogleService-Info.plist for Release builds
if [ "${CONFIGURATION}" == "Debug-production" ] || [ "${CONFIGURATION}" == "Profile-production" ] || [ "${CONFIGURATION}" == "Release-production" ]
then
echo "Using ${GOOGLESERVICE_INFO_PROD}"
cp "${GOOGLESERVICE_INFO_PROD}" "${PLIST_DESTINATION}"
elif [ "${CONFIGURATION}" == "Debug-staging" ] || [ "${CONFIGURATION}" == "Profile-staging" ] || [ "${CONFIGURATION}" == "Release-staging" ]
then
echo "Using ${GOOGLESERVICE_INFO_STG}"
cp "${GOOGLESERVICE_INFO_STG}" "${PLIST_DESTINATION}"
else
echo "Using ${GOOGLESERVICE_INFO_DEV}"
cp "${GOOGLESERVICE_INFO_DEV}" "${PLIST_DESTINATION}"
fi
This project contains 3 flavors:
- development
- staging
- production
To run the desired flavor either use the launch configuration in VSCode/Android Studio or use the following commands:
# run build_runner once
$ make build
# watch file change
$ make watch
# generate dev apk
$ make apk-dev
# generate staging apk
$ make apk-stg
# generate production apk
$ make apk-prod
# generate dev ipa
$ make ipa-dev
# generate staging ipa
$ make ipa-stg
# generate production ipa
$ make ipa-prod
# fix code
$ make fix
# check fix
$ make check-fix
*Weather works on iOS, Android, Web, and Windows.
To run all unit and widget tests use the following command:
# run all test
$ make test
To view the generated coverage report you can use lcov.
# Generate Coverage Report
$ genhtml coverage/lcov.info -o coverage/
# Open Coverage Report
$ open coverage/index.html
This project relies on flutter_localizations and follows the official internationalization guide for Flutter.
- To add a new localizable string, open the
app_en.arb
file atlib/l10n/arb/app_en.arb
.
{
"@@locale": "en",
"counterAppBarTitle": "Counter",
"@counterAppBarTitle": {
"description": "Text shown in the AppBar of the Counter Page"
}
}
- Then add a new key/value and description
{
"@@locale": "en",
"counterAppBarTitle": "Counter",
"@counterAppBarTitle": {
"description": "Text shown in the AppBar of the Counter Page"
},
"helloWorld": "Hello World",
"@helloWorld": {
"description": "Hello World Text"
}
}
- Use the new string
import 'package:weather/l10n/l10n.dart';
@override
Widget build(BuildContext context) {
final l10n = context.l10n;
return Text(l10n.helloWorld);
}
Update the CFBundleLocalizations
array in the Info.plist
at ios/Runner/Info.plist
to include the new locale.
...
<key>CFBundleLocalizations</key>
<array>
<string>en</string>
<string>es</string>
</array>
...
- For each supported locale, add a new ARB file in
lib/l10n/arb
.
βββ l10n
β βββ arb
β β βββ app_en.arb
β β βββ app_es.arb
- Add the translated strings to each
.arb
file:
app_en.arb
{
"@@locale": "en",
"counterAppBarTitle": "Counter",
"@counterAppBarTitle": {
"description": "Text shown in the AppBar of the Counter Page"
}
}
app_es.arb
{
"@@locale": "es",
"counterAppBarTitle": "Contador",
"@counterAppBarTitle": {
"description": "Texto mostrado en la AppBar de la pΓ‘gina del contador"
}
}
This Project is using Visual Crossing for Weather API.
For API Key, it will be saved on Firebase Remote Config and will be fetched on Apps Started.