/gamerenderer

Java - A game engine built to render a large 2D level efficiently

Primary LanguageJava

gamerenderer

Java - A game engine built to render a large 2D level efficiently.

Using features such as chunk loading and unloading out of a 2D array, this engine renders a 2D game environment that has 4 edges and corners with a camera that is central on a player object. Currently, the level creation is based off of another one of my projects that uses Perlin noise to generate a fractal, and then heightmaps the fractal into a cave or flat formation. The engine also features basic collisions between entities.