Design Patterns Java

Strategy

Strategy is a behavioral design pattern that lets you define a family of algorithms, put each of them into a separate class, and make their objects interchangeable.

Read more

Chain of Responsibility

Chain of Responsibility is a behavioral design pattern that lets you pass requests along a chain of handlers. Upon receiving a request, each handler decides either to process the request or to pass it to the next handler in the chain.

Read more

Template Method

Template Method is a behavioral design pattern that defines the skeleton of an algorithm in the superclass but lets subclasses override specific steps of the algorithm without changing its structure.

Read more

State

State is a behavioral design pattern that lets an object alter its behavior when its internal state changes. It appears as if the object changed its class.

Read more

Command

Command is a behavioral design pattern that turns a request into a stand-alone object that contains all information about the request. This transformation lets you pass requests as a method arguments, delay or queue a request’s execution, and support undoable operations.

Read more

Observer

Observer is a behavioral design pattern that lets you define a subscription mechanism to notify multiple objects about any events that happen to the object they’re observing.

Read more

Adapter

Adapter is a structural design pattern that allows objects with incompatible interfaces to collaborate.

Read more

Decorator

Decorator is a structural design pattern that lets you attach new behaviors to objects by placing these objects inside special wrapper objects that contain the behaviors.

Read more

Composite

Composite is a structural design pattern that lets you compose objects into tree structures and then work with these structures as if they were individual objects.

Read more

Facade

Facade is a structural design pattern that provides a simplified interface to a library, a framework, or any other complex set of classes.

Read more

Proxy

Proxy is a structural design pattern that lets you provide a substitute or placeholder for another object. A proxy controls access to the original object, allowing you to perform something either before or after the request gets through to the original object.

Read more