Implement Entity IDs
Closed this issue · 2 comments
aenemenate commented
Implement Entity IDs
aenemenate commented
Each Entity should have an id assigned via a function which returns iteratively higher numbers. The player should never see this number so it doesn't need to be pretty.
aenemenate commented
A creature's ID is now equal to: (DateTime.Now - new DateTime(year: 2019, month: 5, day: 15)).TotalSeconds; , which is a double.