aenemenate/Landlord

Implement a "property map" for MapTile

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A property map denotes ownership of property. It is a 2d array = a of UInt64 values. If a[x,y] == 0 then a[x,y] is unclaimed. If a[x,y] != 0 then a[x,y] is claimed by entity where entity.ID == a[x,y].

Player should be unable to build if they aren't on owned property