Overworld Creature Data/Content
Closed this issue · 2 comments
aenemenate commented
Create xml docs describing overworld monster types. Copy the template of dungeon monster types. Feel free to take liberal freedom in describing the properties of these creatures. They should at least consider diet and strategy.
aenemenate commented
##Here's what the rabbit looks like right now:
<creature name="rabbit" ascii_char="114" friendly="true" sight_dist="7">
<color r="240" g="246" b="218"/>
<weapon name="rabbit paw" type="mace" material="Bone" effect=""/>
<diet>Herbivore</diet>
<base_desires>
<desire_type name="KillPlayer" value="0"/>
<desire_type name="Treasure" value="0"/>
<desire_type name="Flee" value="4"/>
<desire_type name="Eat" value="2"/>
</base_desires>
<class>
<major_skills>
<skill>Unarmored</skill>
<skill>Sneak</skill>
</major_skills>
<minor_skills>
</minor_skills>
<major_attributes>
<attribute>Agility</attribute>
<attribute>Dexterity</attribute>
<attribute>Intelligence</attribute>
</major_attributes>
</class>
</creature>
aenemenate commented
I'm thinking that there should be some element of birth and death. Maybe passing on of major/minor skills that variate per individual.