Test failing possibly due to disabled hardware acceleration
Closed this issue · 2 comments
Hi,
I have a test that fails when it is run with a containerized Chrome but passes when run on my local Chrome installation.
This test opens a webpage which contains a babylon.js canvas.
I can see that the test runs very slowly and there is a series of repeated warnings in the console:
[.WebGL-0xeb803fcc700] GL_INVALID_OPERATION: Insufficient buffer size.
I'm unsure what the issue is, but suspect it is related with hardware acceleration (I could confirm it is disabled on the containerized browser but not on the local one).
I have two questions, does this sound plausible? And, is there a way to enable hardware acceleration on a containerized browser?
Thank you
Alright, so for applications which require it would be better to look into other tools?