Pinned issues
Issues
- 0
Add simple UI
#45 opened by afonsolage - 0
Project Overview
#63 opened by afonsolage - 1
Improve terrain generation speed
#71 opened by afonsolage - 2
- 1
Improve chunk data structure
#28 opened by afonsolage - 0
RaycastHit tests are bound to 16^3 chunk size
#12 opened by afonsolage - 1
Improve terrain generation
#42 opened by afonsolage - 0
Added view frustum flood fill on Clip Height
#54 opened by afonsolage - 0
Add faces merging
#57 opened by afonsolage - 0
New Architecture Overview
#64 opened by afonsolage - 0
Add CI
#60 opened by afonsolage - 0
Add debug methods to view light
#56 opened by afonsolage - 0
Rework how VoxWorld interacts with Bevy ECS
#53 opened by afonsolage - 0
Rework Voxel Rendering
#52 opened by afonsolage - 2
Compile issues
#51 opened by atrefonas - 0
Improve chunk cache system
#49 opened by afonsolage - 0
Add Birds Eye Camera
#47 opened by afonsolage - 1
Add back bevy-inspector-egui
#35 opened by afonsolage - 0
Use IoTaskPool to do Io related tasks
#41 opened by afonsolage - 0
Add tree generation
#43 opened by afonsolage - 0
Rework voxel KindsDescs and Kinds
#37 opened by afonsolage - 0
Implement smooth lighting
#38 opened by afonsolage - 0
Add artificial light to ligh_propagator.rs
#33 opened by afonsolage - 1
Upgrade to Bevy 0.8
#32 opened by afonsolage - 0
Implement lighting
#29 opened by afonsolage - 0
Faces not being merged properly
#26 opened by afonsolage - 0
Chunk rendering flickering when upading
#14 opened by afonsolage - 2
Low FPS
#23 opened by afonsolage - 1
Caching meshes
#7 opened by afonsolage - 3
Move world genesis, terraforming and processing to separated thread/task_pool
#8 opened by afonsolage - 0
Separate View Distance and Loaded Distance
#19 opened by afonsolage - 0
Optimize empty chunks generation/loading
#13 opened by afonsolage - 0
- 0
Change Chunk Height to 128/256
#10 opened by afonsolage - 0
Add neighborhood info
#3 opened by afonsolage - 0
Separate Landscape from World
#5 opened by afonsolage - 0