This is a generic composition to be played on most encounters without relogs.
Specific changes for each boss are detailed in the class guides.
Subgroup 1 | Subgroup 2 |
---|---|
Heal Druid | Heal Mechanist |
Quickness Chronomancer | Quickness Firebrand |
Alacrity Renegade | Necromancer |
Banner Warrior | Necromancer |
Thief | Thief |
Role | Amount |
---|---|
Tank Mesmer | >1580 |
Heal Mechanist | 1532 |
Boon Mesmer | 1010 |
Hand Kite | 1000 |
others | 1000 |