/apptentive-ios

The iOS Apptentive Client. Is your app Apptentive?

Primary LanguageObjective-CBSD 3-Clause "New" or "Revised" LicenseBSD-3-Clause

Apptentive iOS SDK

This iOS library allows you to add a quick and easy in-app-feedback mechanism to your iOS applications. Feedback is sent to the Apptentive web service.

Quickstart

There are no external dependencies for this SDK.

Sample Application

The sample application FeedbackDemo demonstrates how to integrate the SDK with your application.

The demo app includes the normal feedback flow, which can be activated by clicking the Feedback button. It's a one screen process which can gather feedback, an email address, and even a screenshot:

Feedback Screen

The rating flow can be activated by clicking on the Ratings button. It asks the user if they are happy with the app. If not, then a simplified feedback window is opened. If they are happy with the app, they are prompted to rate the app in the App Store:

Popup

Required Frameworks (Xcode 3 & 4)

In order to use ApptentiveConnect, your project must link against the following frameworks:

  • CoreGraphics
  • CoreTelephony
  • Foundation
  • QuartzCore
  • SystemConfiguration
  • UIKit

Library Conflicts

ApptentiveConnect includes the JSONKit JSON parser. If you're already using JSONKit in your project, you may need to modify your project to use the copy in ApptentiveConnect.

Project Settings for Xcode 4

There is a video demoing integration in Xcode 4 here: http://vimeo.com/23710908

Drag the ApptentiveConnect.xcodeproj project to your project in Xcode 4 and add it as a subproject. You can do the same with a workspace.

In your target's Build Settings section, add the following to your Other Linker Flags settings:

-ObjC -all_load

In your target's Build Phases section, add the ApptentiveConnect and ApptentiveResources targets to your Target Dependencies.

Then, add libApptentiveConnect.a to Link Binary With Libraries

Build the ApptentiveResources target for iOS devices. Then, add the ApptentiveResources.bundle from the ApptentiveConnect products in the file navigator into your Copy Bundle Resources build phase. Building for iOS devices first works around a bug in Xcode 4.

Now, drag ATConnect.h from ApptentiveConnect.xcodeproj to your app's file list.

Now see "Using the Library", below, for instructions on using the library in your code.

Project Settings for Xcode 3

There is a video demoing integration in Xcode 3 here: http://vimeo.com/23566166

Drag the ApptentiveConnect.xcodeproj project to your project in Xcode.

In your build settings for All Configurations for your target, add the following to Other Linker Flags:

-ObjC -all_load

Inspect your application target by selecting the target and pressing Cmd+I, then in the General settings tab, add ApptentiveConnect and ApptentiveResources as direct dependencies.

Now, disclose the contents of the ApptentiveConnect.xcodeproj in Xcode and drag libApptentiveConnect.a to your target's Link Binary With Libraries build phase, and ApptentiveResources.bundle to your target's Copy Bundle Resources build phase.

Finally, drag ATConnect.h from ApptentiveConnect.xcodeproj to your app's file list.

Now see "Using the Library", below, for instructions on using the library in your code.

Using the Library

ApptentiveConnect queues feedback and attempts to upload in the background. This is intended to provide as quick a mechanism for submitting feedback as possible.

In order for queued/interrupted feedback uploads to continue uploading, we recommending instantiating ATConnect and setting the API key at application startup, like:

#include "ATConnect.h"
// ...
- (void)applicationDidFinishLaunching:(UIApplication *)application /* ... */ {
    ATConnect *connection = [ATConnect sharedConnection];
    connection.apiKey = kApptentiveAPIKey;
    // ...
}

Where kApptentiveAPIKey is an NSString containing your API key. As soon as you set the API key on the shared connection object, any queued feedback will start to upload, pending network availability. You also should not have to set the API key again on the shared connection object.

Now, you can show the Apptentive feedback UI from a UIViewController with:

#include "ATConnect.h"
// ...
ATConnect *connection = [ATConnect sharedConnection];
[connection presentFeedbackControllerFromViewController:self];

Easy!

App Rating Flow

ApptentiveConnect now provides an app rating flow similar to other projects such as appirator. To use it, add the ATAppRatingFlow.h header file to your project.

Then, at startup, instantiate a shared ATAppRatingFlow object with your iTunes app ID (see "Finding Your iTunes App ID" below):

#include "ATAppRatingFlow.h"
// ...
- (void)applicationDidFinishLaunching:(UIApplication *)application /* ... */ {
    ATAppRatingFlow *sharedFlow = [ATAppRatingFlow sharedRatingFlowWithAppID:@"<your iTunes app ID>"];
    // The parameter is a BOOL indicating whether a rating dialog can be 
    // shown here.
    [sharedFlow appDidLaunch:YES viewController:self.navigationController];
    
    // ...
}

- (void)applicationDidBecomeActive:(UIApplication *)application {
    ATAppRatingFlow *sharedFlow = [ATAppRatingFlow sharedRatingFlowWithAppID:@"<your iTunes app ID>"];
    [sharedFlow appDidEnterForeground:YES viewController:self.navigationController];
}

The viewController parameter is necessary in order to be able to show the feedback view controller if a user is unhappy with your app.

You can also choose to show the dialog manually:

ATAppRatingFlow *sharedFlow = [ATAppRatingFlow sharedRatingFlowWithAppID:kApptentiveAppID];
[sharedFlow showEnjoymentDialog:aViewController];

This is helpful if you want to implement custom triggers for the ratings flow.

Finding Your iTunes App ID In iTunesConnect, go to "Manage Your Applications" and click on your application. In the "App Information" section of the page, look for the "Apple ID". It will be a number. This is your iTunes applicaiton ID.