/DU-DamageReport

Dual Universe - Official DU-DamageReport Continuation Project. A multi-screen capable, touch enabled, easy to install ship damage reporting script for Dual Universe. Includes a HUD mode to be mobile while repairing. Highlights damaged/broken elements in 3D space for easier finding.

Primary LanguageLuaGNU General Public License v3.0GPL-3.0

Forked from the original to keep it maintained if there are any bugs let me know.
HTML on screens and signs is off by default. You will need to enter settings and enable them.

Information

A multi-screen capable, touch enabled, easy to install ship damage reporting script for Dual Universe. Includes a HUD mode to be mobile while repairing. Highlights damaged/broken elements in 3D space for easier finding.

Preview

Features

  • Settings screen
  • Fuel level screen (Atmo/Space/Rocket)
  • Time and date screen
  • Damage item screen
  • Damage overview screen
  • Easy find damaged items with arrows
  • Change backgrounds, or dont use one
  • Change all colors
  • HUD mode for out of ship repairs
  • Scrap tier calculations
  • Runs with a single monitor, or with many
  • Touchscreen enabled
  • Control each monitor independently
  • Will also run without a monitor using HUD mode
  • Saves data to databank

Installation / Documentation / Wiki

Edit Code

Screen And Sign Compatibility

🟦 Not Tested 🟩 Working 🟨 Partially Works Without Edits 🟥 Not Working Without Edits

Note Please post in Discussions if you can confirm a screen or sign.

  • 🟩 Screens
  • 🟩 Modern Screens
  • 🟩 Transparent Screens
  • 🟩 Modern Transparent Screens
  • 🟦 Signs
  • 🟦 Vertical Signs

Ways To Help

  • Contribute new code, or updating whats already here
  • Donate for Dr Pepper funds at Venmo @terranbytes
  • Join or start a discussion on the discussions tab

In Game

  • Agentmarine (Dual Universe)
  • Discord

Other

Note

Warning This may or may not work with some screens or signs. Please check list above for compatibility.

Warning Too many screen in an area will hurt game performance. The game will also start throttling back screen quality upon reaching a certain number of screens. Using Animations in screens will make this much worse. Only use a few animated screens in an area for best performance.