Mod adding frame meter to training mode in Granblue Fantasy Versus: Rising
C++MIT
GBVSR Frame Meter
This project is a mod for Granblue Fantasy Versus: Rising. It adds an on-screen display of character frame data during training and replays, similar to the frame meter from Street Fighter 6. This can be used to easily analyze gameplay situations, find frametraps or troubleshoot combos.
Extract the archive content alongside your GBVSR-Win64-Shipping.exe file. Its default location is C:\Program Files (x86)\Steam\steamapps\common\Granblue Fantasy Versus Rising\RED\Binaries\Win64.
The resulting directory structure should look like this:
These are collision boxes that make characters push each other.
These boxes represent where characters can get hit by strikes.
Strike hitboxes.
A simplified display of throw and command grab hitboxes. Grabs connect when this overlaps the center of the opponent pushbox ().
Keyboard Shortcuts
Key
Effect
F3
Cycles hitboxes visibility between None / All / Only Player 1 / Only Player 2 (default None).
F4
Toggles frame meter visibility (default On).
F5
Toggles freeze-frame (training mode only).
F6
After enabling freeze-frame, advance the game by 1 frame.
Caveats
This mod is not compatible with the free version of the game.
⚠ This mod will stop working after every game update. Please come back to this page and download a new version after each game patch.
If you run into any issues, you can disable the mod entirely it by renaming enabled.txt to disabled.txt. The location of this file is C:\Program Files (x86)\Steam\steamapps\common\Granblue Fantasy Versus Rising\RED\Binaries\Win64\Mods\FrameMeterMod\enabled.txt.
Credits
Thanks to Ryn (@WistfulHopes) for her help and prior work on Arc System Works game modding.
Thanks to the RE-UE4SS project for providing a useful modding framework.