Custom Game Physics Engine Implementation
flowchart LR
subgraph Collision_Detection
direction TB
paraI[/"GJK"/] --> paraJ[/"EPA"/]
end
subgraph Force_Generation
direction TB
paraK[/"Sequntial Impulse"/] --> paraM[/"Constraint validation"/]-->paraL[/"Error correction"/]
end
H(Scene Modelling)==>A
A[Rigid Body Modelling] ==>dbE[("RigidBody")]
dbE==>|Broadphase|Collision_Detection
Collision_Detection ==> |Contact generation|Force_Generation
Force_Generation ==>|Generate new frame|dbE