Pinned Repositories
ahcox.com
Markdown to suck into my website.
ahcox.github.io
ahcox.github.io source
andrew-lunarg-gfxr-convert-tests
Simple regression tests for gfxrecon-convert on systems with bash and named pipes
andrew-lunarg-gfxreconstruct
Fork of Fork andrew-lunarg/gfxreconstruct of Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior
async_tiled_mandelbrot_zoomer
A Cocos2D-x C++ 14 App using std::async to generate tiles of the Mandelbrot set in the background. Built for MacOS and iPad pro 9.7".
gamedev-resources
A bunch of links to game development resources.
graphics-resources
A bunch of links to grapics development resources. This is published at http://ahcox.com/graphics/graphics-resources
krust
A WIP Vulkan codebase
NVIDIA-GameWorks-Graphics-Samples-GL4-GLES2-GLES3-Vulkan-SDK-3-16-August-2017-36-Commits
NVIDIA GameWorks Graphics Samples: A backup of the newest version of this GL4, GLES2, GLES3, and Vulkan SDK that I could find. [SDK 3, 16 August 2017, 36 Commits]
vulkan-notes
Time-ordered notes on Vulkan articles and videos, newest on top
ahcox's Repositories
ahcox/graphics-resources
A bunch of links to grapics development resources. This is published at http://ahcox.com/graphics/graphics-resources
ahcox/krust
A WIP Vulkan codebase
ahcox/vulkan-notes
Time-ordered notes on Vulkan articles and videos, newest on top
ahcox/NVIDIA-GameWorks-Graphics-Samples-GL4-GLES2-GLES3-Vulkan-SDK-3-16-August-2017-36-Commits
NVIDIA GameWorks Graphics Samples: A backup of the newest version of this GL4, GLES2, GLES3, and Vulkan SDK that I could find. [SDK 3, 16 August 2017, 36 Commits]
ahcox/gamedev-resources
A bunch of links to game development resources.
ahcox/ahcox.com
Markdown to suck into my website.
ahcox/ahcox.github.io
ahcox.github.io source
ahcox/andrew-lunarg-gfxr-convert-tests
Simple regression tests for gfxrecon-convert on systems with bash and named pipes
ahcox/andrew-lunarg-gfxreconstruct
Fork of Fork andrew-lunarg/gfxreconstruct of Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior
ahcox/async_tiled_mandelbrot_zoomer
A Cocos2D-x C++ 14 App using std::async to generate tiles of the Mandelbrot set in the background. Built for MacOS and iPad pro 9.7".
ahcox/DiligentEngine
A modern cross-platform low-level graphics library and rendering framework
ahcox/hg_pub
ahcox/Backup-of-Vulkan-Layer-Factory
Generator of Vulkan Layers, backed-up in case the deprecated upstream is deleted. No local changes and not under active development.
ahcox/EmberGL
Backup of EmberGL - 2D/3D graphics library featuring a tiled software rasterizer. Saving in case the original goes away before I have looked at it.
ahcox/gridbeammm
Mini Metric Grid Beam (See How to Build With Grid beam by Phil Jergenson, Richard Jergenson and Wilma Keppel https://newsociety.com/books/h/how-to-build-with-grid-beam, and a video by Kirsten Dirksen https://www.youtube.com/watch?v=PIMESt9iLYg)
ahcox/gridbot-tahi
Physical designs of a simple machine for automated grid beam production. #gridbeam
ahcox/Khronos-Vulkan-Hpp
For contributing to Vulkan C++ API headers
ahcox/lefticus_cmake_cpp_best_practices
Jason Turner's template
ahcox/pargrep
The beginnings of a simple parallel grep implementation in modern C++. Mono thread, dual thread, and many thread variants of core searching lines of an input stream for a regex implemented. Pending some profiling to motivate further work.
ahcox/raytracing.github.io
Forked to make a branch which dumps the final scene to a bunch of constant data that can be included in a glsl shader.
ahcox/sdl3_vulkanhpp
Experimenting with the new SDL3 and with the Vulkan C++ wrapper header-only library from Khronos (from Nvidia workstation graphics)
ahcox/stlab-experiments
Playing with the stlab concurrency library.
ahcox/swiftshader
SwiftShader is a high-performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics APIs. Its goal is to provide hardware independence for advanced 3D graphics.
ahcox/Vulkan
Examples and demos for the new Vulkan API
ahcox/Vulkan-Docs
The Vulkan API Specification and related tools
ahcox/vulkan_ray_tracing_minimal_abstraction
A minimal implementation of the VK_KHR_ray_tracing extension.
ahcox/webdev-resources
A bunch of links to web development resources.