Pinned Repositories
atmosphere
A tool to precompute atmospheric scattering tables for real-time dynamic atmosphere rendering.
bevy-examples
Shaders and other small Bevy examples
bevy-vfx-bag
bevy_infinite_grid
bevy_prototype_character_controller
Character controllers for use with Bevy and any physics engine you like
bevy_wry
bevy_wry_webview
An embedded webview in Bevy using Wry's child windows
planet_backported
ahmadaliadeel's Repositories
ahmadaliadeel/atmosphere
A tool to precompute atmospheric scattering tables for real-time dynamic atmosphere rendering.
ahmadaliadeel/bevy-examples
Shaders and other small Bevy examples
ahmadaliadeel/bevy-vfx-bag
ahmadaliadeel/bevy_infinite_grid
ahmadaliadeel/bevy_wry
ahmadaliadeel/bevy_wry_webview
An embedded webview in Bevy using Wry's child windows
ahmadaliadeel/bevy_xpbd
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
ahmadaliadeel/bevy_xpbd_interp
ahmadaliadeel/big_space
A floating origin plugin for bevy
ahmadaliadeel/enginesound
Procedural engine sound generator controlled via GUI or CLI
ahmadaliadeel/dgel
A WebGPU engine.
ahmadaliadeel/egui-snarl
Customizable egui node-graph library
ahmadaliadeel/FlightSim
ahmadaliadeel/Kataster
A single screen space shooter developed in Rust with Bevy and Bevy_Rapier2d
ahmadaliadeel/KSPWheel
Replacement for U4 wheel collider, geared for use in KSP.
ahmadaliadeel/libnoise-rs
Simple and customizable procedural noise generation library written in Rust.
ahmadaliadeel/OpenGL
OpenGL 3 and 4 with GLSL
ahmadaliadeel/planets_on_wgpu
Renders a procedurally generated earth-like planet on the web using wgpu.
ahmadaliadeel/ProceduralPlanetGodot
A procedurally generated planet created in Godot, based on Sebastian Lague's procedural planet for Unity
ahmadaliadeel/pyzk
Unofficial library of zkteco fingerprint attendance machine
ahmadaliadeel/quadtree-neighbor-finding
Code to find neighbor nodes in a Quadtree
ahmadaliadeel/react-kanban-board-dnd-kit-tutorial-yt
ahmadaliadeel/Realistic-Atmosphere-Godot-and-UE4
A realistic atmosphere material for both the Godot game engine and Unreal Engine 4
ahmadaliadeel/sebh-atmosphere-wgpu
A port of sebh's atmosphere model to wgpu + WGSL
ahmadaliadeel/skyrender
ahmadaliadeel/terrain-cdlod
Terrain demo using CDLOD
ahmadaliadeel/tulisp
An embeddable lisp interpreter written in Rust.
ahmadaliadeel/vulkan-diagrams
Diagrams showing relationships between Vulkan objects and how they're used.
ahmadaliadeel/wgpu-compute-shader
Minimal WGPU compute shader example
ahmadaliadeel/zk-protocol
A precise, clean and easy to understand description of the protocol used in ZKTeco devices