ahmaderfani12/PointClouds

Point cloud disappears if origin outside camera frustum (AntiAbsoring)

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Hi thanks for sharing your point cloud project, this is awesome.

I noticed the point cloud disappears if I move the camera very close or inside the point cloud - essentially when the origin of the point cloud is not in the camera frustum.

People who ran into similar issues recommended setting the mesh bounds to a higher value but you seem to do this already on line 126:

private void SetBound() { bounds = new Bounds(Vector3.zero, Vector3.one * 200); }

Do you know what else could be causing this issue?

I noticed this happens in the AntiAbsoring and Touchable scene but not in the single MeshView scene.

Thanks!